So this is a project I have been working on the past month or so in my spare time. It is a custom mobile dev machine/VR demo box. It has a built in 2k screen, a GTX 980, and it is all powered off a single cable. The issue I face with client work and demoing my indie stuff is having a high powered mobile box that is easy to carry and that I can fly to shows with. I am bringing it with me on the Train Jam and will hopefully be using it to dev on. That should be pretty fun.
Please check out the following video:
These are some pics of the build, some shots of it in use at the Austin VR meetup and some shots of it at Unity’s office in Austin, TX.
I am one of the 10 winners! Users pardon the dust. The site is under construction so some game links are missing or are wrong but that is getting updated this week.
Unholy Robo War won as part of the game jam! I just also recently presented this game at the Picotachi in Tokyo. More updates to the game and the site are coming soon!
I entered Molyjam 2013 again this year. Created a full game in 48 hours on his own using Unity3D, Zbrush, and other packages. This entry explores the subject of nudity in games.
Yanki.jp has recently completed work on the “Burberry Kisses” campaign for Google and Burberry. This was for the agency Grow Interactive. Yanki.jp was responsible for some Unity Pipeline tools, some scene setup, modeling, texturing, and look dev.
Along with that Yanki.jp has been busy creating 2 Unity based desktop applications for Charles Schwab. This was for the agency Westernized/Elastic Creative.
Feel free to hit Yanki.jp up for any of your Unity or 3D needs.